100 Examples of sentences containing the noun "device"
Definition
A "device" is a noun that refers to a piece of equipment or a mechanism designed to perform a specific task or function, often involving technology. It can also refer to a plan or scheme intended to achieve a specific end.
Synonyms
- Apparatus
- Instrument
- Gadget
- Tool
- Contraption
- Appliance
- Machine
- Mechanism
- Implement
- Equipment
Antonyms
- Disorganization
- Inefficiency
- Disorder
- Clumsiness
- Inactivity
Examples
- The engineer devices a new way to improve efficiency in production.
- She devices a clever strategy to win the game.
- He devices a plan to streamline the workflow.
- The technician devices a solution to the software problem.
- The artist devices an innovative method of painting.
- The inventor devices a gadget that simplifies everyday tasks.
- They devices a way to cut costs without sacrificing quality.
- The student devices a study plan for the upcoming exams.
- The programmer devices an algorithm to enhance performance.
- The researcher devices an experiment to test the hypothesis.
- The chef devices a new recipe that becomes a hit.
- She devices a system for tracking inventory more effectively.
- The scientist devices a tool to measure temperature accurately.
- He devices a way to communicate across long distances.
- The mechanic devices a method to fix the engine issues.
- The team devices a strategy for better team collaboration.
- The architect devices a sustainable building design.
- The doctor devices a treatment plan for the patient.
- The writer devices a compelling narrative for her novel.
- The coach devices drills to improve player performance.
- The teacher devices engaging activities for her students.
- The marketer devices campaigns to boost sales.
- The designer devices a new fashion line for the summer.
- The entrepreneur devices a business model that attracts investors.
- The analyst devices a report that highlights key trends.
- The director devices a scene that captivates audiences.
- The musician devices a unique sound for his album.
- The gamer devices a strategy to defeat the boss level.
- The software engineer devices a new feature for the app.
- The planner devices a layout for the event.
- The educator devices methods to cater to different learning styles.
- The activist devices initiatives to raise awareness.
- The historian devices a timeline for the significant events.
- The philanthropist devices programs to aid the community.
- The analyst devices predictive models for market trends.
- The chef devices techniques that enhance flavors.
- The librarian devices a cataloging system for the books.
- The fitness trainer devices workouts tailored to individual needs.
- The playwright devices dialogue that resonates with the audience.
- The entrepreneur devices a pitch to attract investors.
- The researcher devices a methodology for data collection.
- The photographer devices angles that create stunning images.
- The consultant devices strategies to improve productivity.
- The engineer devices prototypes for testing.
- The scientist devices measures to ensure lab safety.
- The community leader devices solutions for local issues.
- The IT specialist devices security protocols for data protection.
- The marketer devices methods to engage customers.
- The analyst devices frameworks for assessing risks.
- The teacher devices assessments to evaluate student learning.
- The artist devices installations that challenge perceptions.
- The architect devices blueprints for the new project.
- The researcher devices surveys to gather public opinion.
- The strategist devices long-term plans for growth.
- The motivator devices techniques to inspire teams.
- The scientist devices experiments to validate theories.
- The developer devices user interfaces that enhance experience.
- The consultant devices training programs for employees.
- The author devices characters that reflect real-life complexities.
- The technician devices repairs that extend the life of equipment.
- The analyst devices reports that influence decision-making.
- The manager devices schedules that optimize workflow.
- The coach devices plays that lead to victory.
- The entrepreneur devices marketing strategies for better reach.
- The artist devices mediums that express emotions.
- The designer devices concepts for innovative products.
- The scientist devices theories based on observed phenomena.
- The educator devices curriculums that adapt to changes.
- The researcher devices protocols for scientific inquiry.
- The playwright devices themes that resonate with the audience.
- The leader devices initiatives that promote teamwork.
- The builder devices methods that ensure structural integrity.
- The analyst devices metrics for evaluating performance.
- The doctor devices techniques to improve patient care.
- The librarian devices programs that promote literacy.
- The engineer devices simulations to test theories.
- The entrepreneur devices pitches that attract venture capital.
- The artist devices techniques that push creative boundaries.
- The scientist devices instruments that measure critical data.
- The consultant devices frameworks that enhance efficiency.
- The educator devices projects that engage students.
- The marketer devices campaigns that target specific demographics.
- The historian devices narratives that educate the public.
- The developer devices applications that solve everyday problems.
- The architect devices designs that are environmentally friendly.
- The analyst devices strategies that improve business operations.
- The technician devices upgrades that enhance performance.
- The author devices plots that keep readers engaged.
- The researcher devices methods for effective data analysis.
- The coach devices strategies that lead to championship wins.
- The scientist devices experiments that push the boundaries of knowledge.
- The designer devices user experiences that delight customers.
- The engineer devices plans that ensure project success.
- The entrepreneur devices solutions that disrupt industries.
- The artist devices performances that captivate audiences.
- The teacher devices techniques that foster critical thinking.
- The developer devices features that enhance usability.
- The analyst devices approaches that facilitate decision-making.
- The consultant devices assessments that identify strengths and weaknesses.
- The manager devices policies that promote a positive work culture.