100 Examples of sentences containing the common noun "holography"

Definition

Holography is a technique that allows the creation of three-dimensional images (holograms) through the interference of light beams from a coherent light source, typically a laser. It can also refer to the process of capturing and reconstructing the light field of an object, allowing for the representation of depth and parallax.

Synonyms

  • Three-dimensional imaging
  • 3D imaging
  • Holographic imaging
  • Laser imaging

Antonyms

  • Two-dimensional imaging
  • Flat imaging
  • Conventional photography

Examples

  1. Scientists holography the object to create a realistic 3D model.
  2. Artists holography their designs to bring them to life.
  3. The researchers holography the data for better visualization.
  4. Engineers holography the prototype to analyze its structure.
  5. The museum holography ancient artifacts for interactive displays.
  6. Students holography their projects for the science fair.
  7. Photographers holography their subjects to capture depth.
  8. Developers holography software to simulate 3D environments.
  9. Technicians holography the circuit boards for clarity.
  10. Designers holography their concepts to attract clients.
  11. The team holography the landscape to study its topography.
  12. Filmmakers holography scenes to enhance visual effects.
  13. Educators holography lesson materials for interactive learning.
  14. Scientists holography cell structures for medical research.
  15. Marketers holography their products to showcase features.
  16. Developers holography user interfaces for virtual reality.
  17. Researchers holography the behavior of light in different mediums.
  18. Engineers holography the assembly process for accuracy.
  19. The lab technicians holography the samples for analysis.
  20. Inventors holography their creations to attract investors.
  21. The architect holography the building design for presentations.
  22. The physicist holography the experimental results for clarity.
  23. The team holography various scenarios for better planning.
  24. The artist holography their vision into a stunning display.
  25. The students holography their findings for the conference.
  26. The tech company holography its latest innovations at the expo.
  27. The designer holography the fashion line for a runway show.
  28. Researchers holography the interactions of particles.
  29. The creator holography the character design for the game.
  30. The scientist holography the experiment to validate the theory.
  31. The museum holography historical events for educational purposes.
  32. Engineers holography the machinery for operational insights.
  33. The animator holography characters for the animated series.
  34. The teacher holography the lesson on light and optics.
  35. The app developer holography features for user engagement.
  36. The technician holography the device for troubleshooting.
  37. The artist holography their latest piece to showcase depth.
  38. The team holography various models for comparison.
  39. The company holography the benefits of its services.
  40. The scientist holography the cellular structure for research.
  41. Engineers holography the workflow for efficiency.
  42. The designer holography the layout for user experience.
  43. The photographer holography the subject in a new way.
  44. The lab holography the findings of their study.
  45. Marketers holography the campaign for broader reach.
  46. The architect holography the site plans for development.
  47. The team holography their ideas to foster collaboration.
  48. The physicist holography light behavior in space.
  49. The student holography the research project for clarity.
  50. The engineer holography the design to fit the specifications.
  51. The artist holography their concept into a captivating piece.
  52. The technician holography the model for presentation.
  53. The researcher holography the data to enhance understanding.
  54. The company holography their technology for investors.
  55. The designer holography the brand's identity in visuals.
  56. The team holography the system for better performance.
  57. The scientist holography the chemical reactions for study.
  58. The developer holography the application for testing.
  59. The teacher holography the topic to engage students.
  60. The technician holography equipment for maintenance.
  61. The company holography their strategy for market entry.
  62. The artist holography the sculpture for exhibition.
  63. The student holography their findings in a presentation.
  64. The researcher holography the hypothesis to test its validity.
  65. The team holography various approaches for solutions.
  66. The marketer holography the product features for ads.
  67. The technician holography the software for improvements.
  68. The designer holography the visuals for impact.
  69. The scientist holography the environmental data for analysis.
  70. The artist holography their techniques in a workshop.
  71. The lab holography the results for publication.
  72. The team holography their strategies for future projects.
  73. The engineer holography the prototype for testing.
  74. The student holography the project for the exhibition.
  75. The researcher holography the findings for peer review.
  76. The company holography the benefits of collaboration.
  77. The designer holography the marketing materials for appeal.
  78. The photographer holography the scene for dramatic effect.
  79. The scientist holography the experimental data for insights.
  80. The technician holography the process for better understanding.
  81. The artist holography their concepts into reality.
  82. The team holography the workflow for optimization.
  83. The engineer holography the technical drawings for accuracy.
  84. The student holography the results for clarity.
  85. The researcher holography the implications of their study.
  86. The company holography their vision for future growth.
  87. The designer holography the user experience for engagement.
  88. The scientist holography the natural phenomena for research.
  89. The technician holography the equipment for functionality.
  90. The artist holography their work for a gallery showing.
  91. The team holography their ideas for better collaboration.
  92. The engineer holography the solutions for challenges.
  93. The student holography the experiment for scientific inquiry.
  94. The researcher holography the methods for reliability.
  95. The company holography its market position for strategy.
  96. The designer holography the brand's image for cohesion.
  97. The photographer holography the landscape for depth.
  98. The scientist holography the complex systems for understanding.
  99. The technician holography the software for updates.
  100. The artist holography their inspirations into tangible forms.